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October 17-19, 2017 in Minneapolis        


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Conference Sessions - Labs

New to RPG Programming Part 1

This lab session offers an opportunity to practice the lessons learned in the corresponding lecture "New to RPG IV Programming Part 1". The attendee will write a basic print program, performing a sequential read of a file and random access to other files.

In this lab you will:

  1. Code a simple program
  2. Perform file input processing
  3. Basic printing

Prerequisite: The attendee must have attended "New to RPG IV Programming Part 1" and know how to use an editor.

New to RPG Programming Part 2

This lab session offers an opportunity to practice the lessons learnt in the corresponding lecture "New to RPG IV Programming Part 2". The attendee will write a basic inquiry function consisting of two programs - a "select" program and a "display" program.

In this lab you will :

  1. Write a program to call a program
  2. Write basic inquiry programs

Prerequisites: The attendee must have attended "New to RPG IV Programming Part 2" and know how to use an editor.

RPG IV for the RPG Programmer

This lab offers hands-on experience with the new RPG IV compiler for ILE.

In this lab, you will learn:

  1. How to define and use date data types and code free-form expressions
  2. How to code expressions in RPG IV
  3. How to use RPG IV built-in functions

Prerequisites: The attendee must have attended "RPG IV 101" and know how to use an editor.

Getting to Grips with Pointers and User Spaces

This lab offers hand on experience of coding pointers and User Spaces in RPG IV.

By the end of this session, attendees will be able to:

  1. Define and use pointers for dynamic memory management
  2. Define and use pointers with procedure calls
  3. Implement User Spaces

Prerequisites: Before attending this lab, you must attend the session "Getting to Grips with Pointers and User Spaces in RPG IV".

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